How to Set Up Custom Maps on Your Rust Server – Step-by-Step Guide

Which framework does your server run?Install folders and config paths on this page change to match.

Run a custom map on your Rust server

A custom map replaces Rust’s procedural world with a .map file you made or bought. Your server downloads it from a link at startup, and so does every player who joins. It comes down to one startup setting and, for most maps, one server extension.

+server.levelurlStartup setting“https://www.dropbox.com/…/Public host, online 24/7MyIsland.mapYour map file?dl=1″Forces a direct download
levelurl replaces server.seed and server.worldsize. Remove those two.
The link must start the download straight away, with no page to click through.
Players download the map from this link, not from your server.
Before you start: switching maps starts a fresh world, so treat it like a map wipe. Plan it for your next wipe day, and back up your server folder first. Permissions and plugin data are not affected.

Set up your custom map

Follow these in order. Each step says what to check before you move on.

1

Get your .map file ready

Export it from RustEdit with File → Export Map, or download the map you bought. You need the .map file, not a .scene file. A scene is the editor’s project file, and the server can’t load it.

Give the file a short, unique name with no spaces, like MyIsland_v1.map. Put a version number in it from the start. Each time you change the map, you’ll upload it under a new name (see updates).

2

Download the RustEdit extension safely

The extension is one file, Oxide.Ext.RustEdit.dll. It spawns everything the map maker placed in the editor: loot, NPCs, vending machines, IO, APC and cargo paths.

Download it only from the official GitHub page:

github.com/k1lly0u/Oxide.Ext.RustEdit

  • Use the release marked Latest. It’s rebuilt after Rust updates, so older versions can break on a current server.
  • Download the .dll from the release’s Assets list. Don’t download the source code archives.
  • Don’t take the DLL from a Discord upload, a map seller’s zip or a “fixed” re-upload. A server extension runs with full access to your server and its files, so a modified DLL can do anything.
3

Install the extension

Stop your server first. Then upload the DLL with your host’s file manager, SFTP or FTP to this folder:

your server folder /RustDedicated_Data/Managed/Oxide.Ext.RustEdit.dll
your server folder /carbon/extensions/Oxide.Ext.RustEdit.dll

Oxide has to be installed already. The extension is loaded by Oxide, so it does nothing on a vanilla server.

Carbon loads Oxide extensions from its own extensions folder and leaves Managed as Facepunch shipped it. If you’re moving from Oxide, Carbon moves extension DLLs out of Managed for you the first time it starts.

Can’t open that folder? Some hosts lock it. Look for a mod or extension installer in your panel, or ask your host’s support to install the file. Send them the GitHub link above rather than a copy of the file.
4

Upload the map to a direct link

Upload your .map to a host that’s public and online all the time, and get a direct download link. Dropbox and GitHub releases both work. How to get the link from each.

Test it: paste the link into a private browser window. The download should start by itself. If you see a preview page, a sign-in or a “Download” button, the server can’t use the link.

Paste your link into the link checker below to fix the most common problems and build your startup line.

5

Point your server at the map

Add +server.levelurl to your server’s startup command, with your link in straight double quotes. Then remove +server.seed and +server.worldsize, since the map file decides both.

RustDedicated.exe -batchmode +server.identity "myserver" +server.levelurl "https://www.dropbox.com/scl/fi/abc123/MyIsland_v1.map?rlkey=xyz&dl=1" +server.maxplayers 100 +server.hostname "My Server"

Using a game host? Most panels have a Custom Map URL or Level URL field on the Startup page. Paste the link there, and clear or ignore the seed and world size fields.

6

Start the server and check it

Start the server and watch the console. It downloads the map before it loads the world, so the first start takes a little longer. When it’s up, run these in the server console or RCON:

Check the map loaded

  • rustedit.info

    Shows the RustEdit data the map contains. If the command isn’t found, the extension isn’t loaded. Go back to step 3.

  • rustedit.checkupdate

    Checks GitHub for a newer extension version.

Then join the server yourself. You should download the map on the loading screen and spawn on your custom world.

That’s it. Your server is running your custom map. Keep the link online for as long as the map is in use: players who join later still download it from there.

Map link checker

Paste the share link for your .map file. The checker fixes Dropbox links, flags links that won’t download, and builds the startup line for you. Nothing is sent anywhere. It all runs in your browser.

    Hosting the map

    The link has to stay online 24/7 and serve the raw file. If it goes down, new players can’t join, and the server can’t download the map after a restart.

    Dropbox

    Upload the file, choose Share → Copy link, and set access to Anyone with the link. Then change dl=0 at the end to dl=1. Keep the rlkey= part, because the link stops working without it.

    GitHub release

    Create a public repository, publish a release and attach the .map as an asset. Right-click the asset → Copy link address. It looks like github.com/you/maps/releases/download/v1/MyIsland_v1.map.

    • Works
      https://www.dropbox.com/scl/fi/abc123/MyIsland_v1.map?rlkey=xyz&dl=1

      Dropbox link ending in dl=1.

    • Works
      https://github.com/you/maps/releases/download/v1/MyIsland_v1.map

      Release asset in a public repository.

    • Won’t work
      https://www.dropbox.com/scl/fi/abc123/MyIsland_v1.map?rlkey=xyz&dl=0

      Opens Dropbox’s preview page instead of the file.

    • Won’t work
      https://drive.google.com/file/d/abc123/view

      Google Drive and MEGA links open a page, and large files show a warning page first.

    Testing on your own PC? For a local test server you can load the file straight from disk with +server.levelurl "file:///C:/maps/MyIsland_v1.map". Other players can’t download it from there, so switch to a public link before you open the server.

    Updates & map changes

    After every Rust update

    Check for a new extension release before you start the server on a forced wipe or patch day. RustEdit is rebuilt for Rust updates, and an outdated DLL can fail to load or break map features.

    rustedit.checkupdate checks for a new version. Installing it works the same way as the first time: stop the server, replace the DLL, start the server.

    Editing or changing the map

    Every time the map changes, upload it with a new file name and a new link (MyIsland_v2.map), update server.levelurl, and wipe. If you replace the file behind the same link, players who already have the old version downloaded get a mismatch and can’t join.

    Going back to procedural maps? Remove +server.levelurl and add +server.seed and +server.worldsize again. You can leave the extension installed. It does nothing on a procedural map.

    Troubleshooting

    The server errors while downloading the map

    The link isn’t a direct download. Open it in a private browser window: if a page appears instead of a download starting, fix the link (Dropbox needs dl=1), or move the file to a different host. Also check that the link is in straight quotes ", not curly quotes copied from a document.

    The server still generates a procedural map

    The server isn’t seeing +server.levelurl. Check it’s in the startup command or your panel’s Custom Map URL field, spelled exactly, and that the startup line saved. Remove +server.seed and +server.worldsize while you’re there.

    The map loads, but loot, NPCs or vendors are missing

    The RustEdit extension isn’t loaded or can’t read the map’s data. Run rustedit.info. If the command doesn’t exist, check the DLL is in RustDedicated_Data/Managedcarbon/extensions, that it’s the latest release, and that OxideCarbon is running.

    Players can’t join after I updated the map

    They have the old version downloaded under the same name. Upload the new version with a new file name and link, update server.levelurl, and wipe. See map changes.

    Players are stuck downloading the map

    Players download the map from your link, so a slow or rate-limited host slows down every join. Large maps and busy wipe days make it worse. If Dropbox starts limiting the link, move the file to a GitHub release.

    Take your server further

    High performance Rust plugins for Oxide / Carbon, with support on Discord.